Force Steam To Download Workshop Content

Dota 2 Item Workshop Guidelines Homepage. Thousands of items have been created and submitted to the Dota 2 Item Workshop by community members like you. If you have Dota 2, the Steam Workshop now makes it easier than ever for you to submit finished 3D models of items or 2D images for a chance to have them accepted and incorporated into the actual game.

  1. Force Steam To Download Workshop Content For Kids
  2. Force Steam To Download Workshop Content For Mac
Posted by4 years ago
Archived

Help! Steam Workshop mods do not install!

After subscribing to Workshop items in Steam, the items appear in-game under Steam Workshop, but not under Mods. Therefore, I have no access to the on/off switch for the items and I am fairly certain that they have not been downloaded.

I have taken the following steps and nothing has changed:

  • restart Cities: Skylines

  • restart Steam

  • restart my computer

  • verify integrity of game cache

  • unsubscribe / resubscribe to Workshop items

  • uninstall / reinstall Cities: Skylines

  • uninstall / reinstall Steam

Force Steam To Download Workshop Content For Kids

It is worth noting that after uninstallation and reinstallation of both Cities: Skylines and Steam, my save data (custom maps, assets, and saved games) remains. I cannot locate this data on my machine as it is not in the Steam Cities: Skylines folder or the Colossal Order folder in My Documents.

Sadly, this other thread has been lost in obscurity and I am not alone with this issue. Hopefully someone out there can help those of us who for some reason can't play with mods!

Workshop

EDIT:

I filed a Steam Support ticket, but I haven't had luck in the past with those. Additionally, I have noticed that this behavior persists in other games that used to work correctly (such as Civ 5).

The following is a potential workaround for anyone with this issue:

  1. grab a friend who does not own C:S

  2. have your friend log in to Steam on your computer

  3. launch C:S on your friend's account

  4. select the option to authorize shared library on this machine

  5. subscribe to mods on your friend's account

  6. boot up C:S on your friend's account and make sure the mods install

  7. switch back to your account and subscribe to the same mods

  8. boot up C:S on your own account and the mods will be usable because they are already downloaded on your machine

This works for me, but is a little cumbersome as you need the friend's login info anytime you want to get a new mod.

89% Upvoted
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Force Steam To Download Workshop Content For Mac

From Australia
AlienMind: Well.. for some games like Hat In Time, you're fucked
'The game that this item belongs too does not allow downloading of its items' on https://steamcommunity.com/sharedfiles/filedetails/?id=1370035983
Guess GOG users are not allowed to use mods for that game.
'I think it's not actually possible to use a downloader for newer steam workshop stuff, because it uses the same download depot system for mods as for games. It all goes through the steam client now.
In the past the steam workshop used to use a different system where the game itself would download mods using an API, which I think is what that steam workshop downloader is trying to use. '
- GGLucas (https://steamcommunity.com/app/282590/discussions/1/405694031552470211/)
Ah ok.. so... vendor lock in completed. Congratulations you guys.
This is nothing to do with Steam Downloader and the API, and everything to do with the publisher of the game not enabling those who don't own the game on Steam to download workshop mods.
The API Steam downloader (and similar web pages and tools) uses is a web-based API - it never had anything to do with the game itself.
If you want a mod that's currently 'locked' for you because you don't have it on Steam, your options are:
1) Contact the publisher of the game and get them to unlock it (this sometimes works - Klei unlocked Invisible Inc workshop mods for example). Force steam to download workshop content for windows
2) See if the mod is available elsewhere, such as Moddb or NexusMods - if not, contact the developer of the mod and get them to get their shit together.
3) Buy the game on Steam.
I suspect that Steam 'locks' the workshop by default, which is why newer games tend to often not be accessible via the downloader - meaning it's up to the game's publisher to explicitly set the workshop to be available.
mpathy
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From Germany
If I would have known this earlier, I would never had bought this game over GOG but over Steam.
Also, the connecting to other people is a big problem.
Do someone know if one can get a refund for a transfer to Steam from the Publisher?
But I learnt my lesson, I will only buy singleplayer games or games with internal multiplayer management on GOG, but never ever games that:
- need a infrastructure for mods
- have their multiplayer outsourced to the distribution platform
uninstall33
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From Netherlands
high rated
Hello everyone.
Considering that this thread is still relatively active.. and a top result on google as well..
The website www.steamworkshopdownloader.io has now officially been updated to support many more games.
Any game that doesn't explicitly disable 'anonymous game server downloads' should be working now.
If your game still doesn't work, see if you can get the game developer to enable this setting.
Enjoy!
-
The technicalities:
We are no longer just relying on the outdated 'Steam Web API' (also known as the ISteamRemoteStorage interface) to retrieve files. Most download tools rely on this.
Using a large pool of steam clients, we were able to automate file retrieval of games that use the newer 'User Generated Content API' (also known as the ISteamUGC interface). So many more modern games are supported by our website.
(so please be aware of any website that claims 'not to be allowed to download files'- it may actually just be lacking support for the newer API)
Post edited December 30, 2018 by uninstall33
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